A flip book or flick book is a book with a series of pictures that vary gradually from one page to the next, so that when the pages are turned rapidly, the pictures appear to animate by simulating motion or some other change. Flip books are often illustrated books for children, but may also be geared towards adults and employ a series of photographs rather than drawings. Flip books are not always separate books, but may appear as an added feature in ordinary books or magazines, often in the page corners. Software packages and websites are also available that convert digital video files into custom-made flip books.
Juan Fontanive
Artist Juan Fontanive has one-upped the original flip book and has created a series of flipbook machines. Combining sculpture and animation, this gorgeous bird-themed illustrated flipbook will inspire any artist. Hand-assembled by Fontanive, the motorised machines allow the illustrations to speak for themselves - showcasing the intricate detail with every flip.
James Francis Bell
Kicking things off is this inspiring flip book by artist James Francis Bell aka DispleasedEskimo. At just over three minutes long, hundreds of awesome biro drawings tell a brief history of, well, pretty much everything.
This is the short animation by using the flip book technique. It had produced by hand drawing and it took for 35 frames in total. Flip book animation is the easiest way to produce animation however it took the longest time to produce an animation by drawing little changes in every time. This video has inspired by James Francis Bell. I tried to use the same techniques but it doesn't work well for the final outcome, it's hardly to control the paper while you are flipping and making the movements in every frames. Therefore, I decided not use this techniques for my final animation.
Materials:
A8 (A7)papers, pencil, clips and light box( using the light outside the window)
Step 1
- Use ruler to draw frames
- Use the ruler to help you lightly draw a series of rectangles on loose paper. These will act as guides, or frames, for your concept.
- Start with about 48 frames—you can add or subtract later as needed.
- Sketch animation in frames
- Conceptualize in your head the scene you’d like to animate. Then lightly sketch out your animation in the frames, drawing one frame for each stage of animation.
Step 4
Occasionally test
Occasionally test how your animation looks by holding the left side of the stack firmly with your left hand and flipping through the right side with your right thumb.
- Step 5
Loop rubber band
When you're satisfied with all your drawings, loop the rubber band tightly around the left side of the stack. - Step 6
Flip through book
Now set the scene in motion with a flick of your thumb. Try flipping it from back to front—yup, the scene goes backward!
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